Develops and markets gaming hardware, software, and digital entertainment products for global consumers.
2005
United States
1,001 - 5,000 employees
Electrical & Electronic Manufacturing
$1B - 10B in revenue
$25M - 100M in profitability
Total Annual
Revenue & EBITDA
($ B)
Margin as % of revenue
R&D as % of revenue
Analyst consensus vs actuals
($ B)
0.8
▼ 6.1%
1.2
▲ 5.5%
1.6
▲ 5.5%
2.3
2026Not available
Not available
Not available
Not available
3 out of 12 incl. management
| Target | Status | Temperature alignment | Year |
|---|---|---|---|
| Near-term target | Targets set | 1.5°C | 2030 |
| Long-term target | Not disclosed | - | - |
| Net-zero | Not disclosed | - | - |
| Business Ambition 1.5°C | Member | - | 2021 |
Razer Inc. commits to reduce absolute scope 1 and 2 GHG emissions 90% by 2030 from a 2019 base year. Razer Inc. also commits to reduce scope 3 GHG emissions covering purchased goods and services, capital goods, downstream transportation and distribution and end-of-life treatment of sold products 55% per USD value added within the same timeframe. Razer Inc. further commits to maintain active annual sourcing of 100% renewable electricity through 2030.
Powered by illuminem and Science Based Targets initiative. Last updated: 14 Mar 2024Not available
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Climate Score
A
Water Score
B
A
A-
B
B-
C
C-
D
D-