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Razer | Sustainability Performance

https://www.razer.com/about-razer?srsltid=AfmBOoo2JOXlEJK_LoVQ6NzLTQWJ0Db0-O-WHAiTAXS_LCctI28pRPzW
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Develops and markets gaming hardware, software, and digital entertainment products for global consumers.

2005

United States

1,001 - 5,000 employees

Electrical & Electronic Manufacturing

$1B - 10B in revenue

$25M - 100M in profitability

Submit or report inaccurate dataDownload Company Insights

Sustainability Ranking & Industry Benchmark

#2920
Overall
#599
in United States
#114
in Electrical & Electronic Manufacturing

Sustainability Maturity

​​0123456789​​%

Sustainability Intent

Available in
Scale package

Access
​​0123456789​​%

Industry Rank

106 out of 450

Overview
Governance
TargetsESG scores and exclusionsB-corp & CDP
Financial Data
Business performanceCapital & innovationAnalyst projections

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Revenue

1.6B $, 2021▲25% YoY

R&D intensity

3.52% 2021

Controversy level


Very Low
Low
Noticeable
High
Severe
Download Controversy Analysis
  • Razer Inc, US/Singapore gaming peripherals (formerly Hong Konglisted, takeprivate 2022 USD 3.2 billion), has faced sustained US class actions over alleged misleading gaming peripheral product warranty practices, plus periodic FTC enforcement scrutiny on alleged inadequate disclosure of mask product COVIDrelated advertising claims and the contested 2022 Tan MinLiang takeprivate affecting Hong Kong institutional minority shareholders.
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Revenue

1.6B $, FY2021▲25% YoY

EBITDA

55.0M $, FY2021▼9.1% YoY

Operating margin

3% Industry: 4▲90.1% YoY

Revenue & EBITDA

$1.6BFY2021 revenue

Total Annual
Revenue & EBITDA
($ B)

Annual revenue
EBITDA
3 year change
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Margin trends


Margin as % of revenue

Gross margin
Operating margin
Net margin

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Free cashflow

0.0 2021▼NaN% YoY

Capex

24.0M 2021▲25% YoY

Debt/equity ratio

0.1 Industry: 0▼NaN% YoY

R&D intensity

3.5%FY2021

R&D as % of revenue

R&D as % of revenue
Industry benchmark

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Return on invested capital

8.0%FY2026

Return on invested capital (ROIC)
Industry benchmark

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Analyst revenue estimates & actuals


Analyst consensus vs actuals
($ B)

Actual revenue
Consensus estimates
Estimate only

0.8

▼ 6.1%

2019

1.2

▲ 5.5%

2020

1.6

▲ 5.5%

2021

2.3

2026

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Environmental policy coverage

Carbon reduction policy

Not available

Human rights policy

Not available

Recycling policy

Not available

Workplace health & safety policy

Not available

25%
Independent Directors

3 out of 12 incl. management

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SBTi targets and commitments

TargetStatusTemperature alignmentYear
Near-term targetTargets set1.5°C2030
Long-term targetNot disclosed--
Net-zeroNot disclosed--
Business Ambition 1.5°CMember-2021

Target details

Razer Inc. commits to reduce absolute scope 1 and 2 GHG emissions 90% by 2030 from a 2019 base year. Razer Inc. also commits to reduce scope 3 GHG emissions covering purchased goods and services, capital goods, downstream transportation and distribution and end-of-life treatment of sold products 55% per USD value added within the same timeframe. Razer Inc. further commits to maintain active annual sourcing of 100% renewable electricity through 2030.

Powered by illuminem and Science Based Targets initiative. Last updated: 14 Mar 2024

Overall score

0

Environment

0

Social

0

Governance

0

Exclusion screening

Adult content

Not available

Alcoholic

Not available

Animal testing

Not available

Firearms

Not available

Tobacco

Not available

Gambling

Not available

Nuclear

Not available

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CDP Scores


Climate Score

A

Water Score

B

A

A-

B

B-

C

C-

D

D-

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Reporting

sustainability report symbol

Sustainability Report

Available

image report
Available
image report
Available

Sustainability employees


Total sustainability employees

4-6


    Available in
    Scale package

    Access
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