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  5. Nexon
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Nexon | Sustainability Performance

https://www.nexon.com/main/en

Is a video game publisher and developer, known for its online and mobile games.

2005

Japan

5,001 - 10,000 employees

Computer Games

$1B - 10B in revenue

$500M - 1B in profitability

Submit or report inaccurate dataDownload Company InsightsⓘBy downloading this report, you'll receive the most insightful and detailed analysis of the company's sustainability performance, compared to its peers. It includes key industry trends, carbon and energy intensity, nature impact, social metrics, and an in-depth look at key risks and controversies.

Sustainability Ranking & Industry Benchmark

#10730
Overallⓘ
#504
in Japanⓘ
#17
in Computer Gamesⓘ

Sustainability Maturity

ⓘ
​​0123456789​​%

Sustainability Intent

ⓘ

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Industry Rank

19 out of 21

Overview
Environmental
Carbon emissionsNature and biodiversity
Social
Diversity and InclusionPay GapsExternalities
Governance
SDG Impact
Financial Data
Business performanceCapital & innovationAnalyst projections

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Female employees ⓘProportion of women in the company's total workforce, expressed as a percentage.
36%2024
Aligned
Externalities ⓘThe monetized estimate of environmental and social impacts caused by an organization that are not reflected in its financial accounts.
771.4K$, 2024
Leading
Market cap ⓘTotal market value of the company's outstanding shares, calculated by multiplying the share price by the number of shares outstanding.
1.9T$, 2026▲10.3% YoY
Revenue ⓘTotal revenue reported in the company's financial statements for the specified reporting year, reflecting income generated from primary business activities. Expressed in millions of USD.
475.1B$, 2025▼6.1% YoY
R&D intensity ⓘResearch and development expenditure expressed as a percentage of revenue, reflecting the company's relative investment in innovation.
0%2025

Controversy level


Very Low
Low
Noticeable
High
Severe
Download Controversy Analysis
  • Nexon Co Ltd, Japanlisted Koreanfounded gaming major (MapleStory, Dungeon Fighter, FIFA Online), was the subject of the contested 2024 KRW 11.6 billion Korean FTC fine over alleged inadequate disclosure of MapleStory 'Cube' loot box probability practices, plus periodic Korean FTC enforcement scrutiny on Nexon's mobile gaming loot box compliance affecting Japanlisted institutional shareholders.
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