Designs and sells high-end simulation hardware for racing and gaming markets.
1997
Germany
11 - 50 employees
Computer Hardware
$100M - 500M in revenue
$1M - 10M in profitability
Total Annual
Revenue & EBITDA
($ B)
Margin as % of revenue
Analyst consensus vs actuals
($ B)
0.1
20200.1
20210.1
2022Not available
Not available
Not available
Not available
0 out of 8 incl. management
Not available
Not available
Not available
Not available
Not available
Not available
Not available